Tripo H3.1

Turns a text prompt or reference photos into a **textured, game-ready 3D model**

Tripo H3.1: Textured 3D Models from Text, an Image, or Multiple Views

Tripo H3.1 turns a text prompt or reference photos into a textured, game-ready 3D model. Describe an object and get a mesh. Attach 1 photo and it reconstructs the object in 3D. Attach 2 to 4 shots from different angles and it fuses them into one model that matches every view.

Output is a GLB file with PBR materials, viewable right in Mitte: orbit, zoom, and inspect the model before you download it into Blender, Unity, Unreal, or a web viewer.

What can you do with it?

How to use it

  1. Pick your input. Type a prompt for text-to-3D. Or attach reference images: 1 image reconstructs it, 2 to 4 images of the same object switch to multiview. Order multiview shots front, left, back, right; the front view is required.
  2. Choose texture quality. Standard is the default; HD bakes higher-resolution textures for close-ups.
  3. Tune the details if you need them. The settings popup has geometry quality, quad mesh, face limit, real-world scale, PBR materials, seeds, and (for image modes) texture alignment and orientation.
  4. Generate. The model lands in your library as a 3D asset you can spin around in the viewer.

What you get

One 3D model file, GLB by default with PBR textures. Quad mesh runs may come back as FBX, since that’s how Tripo exports quad topology.

Pricing follows your choices: from $0.10 for an untextured text-to-3D mesh up to $0.40 for HD-textured image-to-3D, plus $0.20 for detailed geometry and $0.05 for quad mesh.

Tips

All AI models & tools

See pricing and start creating on Mitte